While the steam page does not list WMR support I played the entire game with an HP Reverb G2 without any issues.
Neverout is not a horror game at all though that did not stop me from getting an eerie creepy vibe while playing which I believe the developer intended and worked to great effect.
I believe the game was originally priced Higher but since has dropped to about $5 Local currency so I will be reviewing with the current price in mind.
The entire game took me about 1 hour 40 minutes to complete, being a puzzle game this can vary greatly on how fast you solve the puzzles.
Specs I played on:
GTX 1080 TI
HP Reverb G2
While the gameplay is nothing like it, I can't help but think the visual styling of the game was inspired by the 1997 film Cube, the graphics are relatively simple but work to great effect and play well.
There isn't much Music to speak of mostly just ominous single Piano riffs, they certainly work to build tension.
The gameplay is pretty simple, you move in a grid pattern and can walk on any surface (barring spikes and Electricity) and whichever surface you are standing on becomes the ground, the objective is to maneuver your way into a trap door exit and move on to the next. while doing so you may need to move and avoid blocks avoid spikes and electricity and flip around gravity more than a few times. It's simple but I think really effective and quite a trip in VR to get turned around.
You can use Motion controls but there is really no point as they don't do anything, the only controls are the trigger to move forward and grips to turn.
Being a puzzle game there really isn't much replayability as once you have solved the puzzle it of course becomes very simple to replay, however, I think this is a pretty fun game to show to new players and at $5 is a pretty good value though it regularly goes on sale for less so if you can wait for a sale.
While Neverout is a short experience the price matches the puzzles are fun to figure out and work great in VR, however, while the music is a conscious choice to build tension this is never really delivered by the end of the game so a bit of a wasted opportunity.
Added by Griffin