Downward Spiral: Horus Station is what i would call a Thriller adventure game not quite scary but never the less quite eerie and tense at times.
You make your way through a dilapidated space station in zero-g armed with a wide array of weaponry a grappling hook and a space leave blower for locomotion as well as just grabbing and pushing of the wall.
the story is told purely through visual storytelling and while interesting and intriguing I found it perhaps a bit too open at times, wondering what exactly was happening and what I was doing, and while I got the sum of it by the end, I cant help but think this could have been done a little better.
Enemies can to turned completely off and difficulty with enemies can be adjusted.
the story takes about 3 hours to complete with 20 collectibles to find, a multiplayer and horde game mode.
The actual texture quality and model fidelity of Downward Spiral is quite low however I think due to the stylization in game and simple ascetic of the station it looks quite nice almost reminiscent of the visual stylings of 2001: A Space Odyssey.
the sound effect were great in keeping the eerie ambience of the game going through out the hold thing and while the music was also good I found it never seem to quite trigger at the right time battle music either starting too fast or lasting too long which diminished the otherwise great music.
The combat its self is rather basic you will more often than not be battling with floating in the correct direction in combat than you will be struggling with the AI and as I mentioned earlier the game gives you a whole arsenal of weapons too much in my opinion though I suspect these are more useful in the multiplayer and horde mode than they are meant for the campaign.
and odd choice is only one of the weapons (the shotgun) has a reload every other weapon is on cool down and I have to assume the devs knew this was odd as its the only time there is pop-up prompt text explaining how to do something in the game.
the controls in the game are nice everything feels natural and controls as I would expect, the only issue I had was I found the locomotion too slow at time and while this was great for keeping the atmosphere, there were also time were I just needed to get through a room there were no challenges or puzzle just felt like a time waste. the games grappling hook also allows you to cheese a few puzzles which I assume the developers did not intent to exploit.
the game in my region is priced at $22 for just 3 hours of content I would struggle to recommend it however if you are to type look at this for its multiplayer than that might not be a bad deal however I would recommend waiting for a sale.
At times very beautiful eerie and tense though ultimately lacking in a strong narrative or a long enough story to justify the asking price.