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Budget Cuts 2: Mission Insolvency Review

More but not necessarily better than the original.

Reviewed by Griffin on 24th October 2020 on Windows Mixed Reality


I recommend you read my Budget cuts 1 review before reading this review.

Budget Cuts 2: Mission Insolvency is the long anticipated sequel and continuation of the original budget cuts. I wont be including any spoiler for the original game or the sequel in this review but I do need to note that the original game left itself open for a sequel but you are not required to have played the first to enjoy the second.

In this review I will be comparing it Budget Cuts 2 to the original budget cuts post the major update that came out in May, so a lot of the improvement that would have been noted in 2, has since been brought back to 1 and so were reviewed as how you would be experiencing the games today.

The campaign of budget cuts 2 took me about 3.5 hours, which is a good deal shorter than the 5 hours I took in the first game.

Without spoiling the games ending I do need to include that I found the final mission (and end song) in budget cuts 2 a step down compared to budget cuts 1 and that feeling really translates to the game as a whole. A lot of the improvements where brought back into budget cuts 1 leaving the sequel to only feel OK in comparison - still a great game mind you but just not as good as its predecessor

This was reviewed on an:

Intel I7 7700k

GTX 1080 Ti

16GB ram

WMR HP Reverb

Graphics & Presentation

The graphics in 2 remain mostly the same as in the original, choosing a simpler art syle. There are a few more robot designs this time and they are a very nice inclusion. Overall its a small improvement but really not that much to make note of.

Sound FX & Music

Sound is mostly the same, still all good as you would expect. The game no longer is voiced over by the company CEO but instead a news bot, which while decent I didnt really enjoy as much. You also need to be watched from a TV compared to voice over which does break up the flow of each level a little bit.

Gameplay & Immersion

The biggest change in the game comes from the addition of a new weapon. In budget cuts 2 you are now given a bow to incapacitate your robot foe. This is still in addition to throwing knives and other sharp objects and I suspect the bow was added as a response to any people who had trouble throwing the knives any substantial distance. Personally I was indifferent to the bow, it was fun but perhaps just a tad too easy to dispose of the robots with. I mostly just went back to using the knives in my play through.

The other big notable change is the level design. There are some new environments and gameplay elements but ultimately I found them less rewarding. I didn't really feel the need to stealth through as much and never felt as tense during gameplay, which for a stealth game is a bit of a let down.


Controls handled just a well as the original game. The only new control really is the bow and that works great (though bows have been solved since the lab so I would be shocked if they somehow messed it up.)

Value & Replayability

While the game has some more interesting level elements I don't feel much need to return unless you really love the bow, and at a shorter play time I would recommend the first one as a better value.

Final Thoughts

The game took me less time to complete than the original, and doesn't feature any substantial improvements over the original, and notably some worse level design, albeit more original level design. For the same price I would recommend playing budget cuts 1 instead. If you have already played it and enjoyed it you will still enjoy the sequel.

  • The new bow is cool
  • More robot designs
  • The same great gameplay from the original
  • A good narrative throughout
  • Shorter campaign than the original
  • Arguably weaker level design

Reviewed by Griffin on 24th October 2020 on Windows Mixed Reality

7 out of 10

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Budget Cuts 2: Mission Insolvency
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